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Friday, 2 November 2007

YAY! ^^

END OF PEEEDOUBLEYOUU.

:) :) :)

I feel as if I've just been released from the prison. Haha. Yay.
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Group part went quite well.
My part was ok, I hope. Realised I forgot some stuffs, but hope that I wasn't too unnatural. :\
Cephas' part was as usual.
Darren's part was fluent (compared to yesterday.. when he suddenly went tongue-tied. :| ) but I screwed up the co-ordination of slides for him. :( :( :( SO SORRY!!!! -.-" I really lost track of what you're talking about!
Mei Xiu's part was as enthu as usual. Haha. :) Luckily I didn't screw up the co-ordination of slides!

Then came the response which almost the entire group screwed up. :S Grah. Whatever.
accessor 1: Why did your group chose to do the economic and educational impacts of computer gaming rather than the social impacts of computer gaming?
me: *thinks about the question and thought that she's asking a redundant question* [explain and repeated the last half of my presentation again, with LOTS of stuttering.] zzzz.... then I FINALLY realised that I answer out of point because she's asking about the SOCIAL impacts and I crapped a hell lot about the ECONOMIC impacts. Hah. There goes my marks. :(
accessor 1: If you're asked to organize an event for secondary school students, how would you change your seminar to suit them?
cephas: [talks about something about tailor-making the events to suit the sec sch students instead of the JC & Poly students] ~best one in the group so far~
accessor 2: Why did you choose Mr Tharman as a guest-of-honor for your convention?
darren: Mr Tharman is the head of MCYS. *oops* *and accessor 1 raises eyebrow* [and continues to talk about how being the head of the organisation can create a driving force to encourage more youths into the industry] ~overall quite a good answer~
accessor 2: How can you encourage creativity through game-design subjects?
mei xiu: [talks about some stuffs about chem & bio and attempts to relate back to having a game-design subject in schools] haha, also out of point like me la.

Haiyo. To think that I did most of the parts in the project and I can't even answer the question. T_T Then accessor 2 pose a question to the entire group and I can suddenly answer the question with sane-enough answer with fluency. But too bad, it's not graded. :( Sian.
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Whatever it is, it's the END.

END of OP. END of PW.

END of long emails of meeting agendas. END of school.

END of CEEJAYONETHREEOH.

But I'll still cherish the fun and laughter we had as a group (esp at GCA)! :) And the pain and tears, and the ke-reh-zee late nights that we've been through together for WR. :P

I would now thank everyone. :) Thank you for putting up with my perfectionist attitude throughout this WHOLE year, thank you for supporting my ideas and arguments in order for the group to progress, thank you for all the efforts you've all put in, though it may be too last-minute at times, thank you for giving me the courage to press-on and the what-is-there-to-panic-about atmosphere to calm me down when the deadline is near. :) And of course, having the stamina of not sleeping at all for 4 consecutive nights to rush out WR is another major accomplishment. :P Thank you everyone. :)

We've FINALLY REACHED THE FINISHING LINE.

FINALLY.



THE END.

....and yet another fiddlestick at

~The Future is filled with Possibilities~